Home School Programs

Beading and Coding (Ages 10-12)

What is an algorithm? What does it mean to write computer code? Can a computer mimic the natural world? Explore these questions and more as students create a beaded bracelet and learn how to find computer programming ideas in nature and culture. This program incorporates the use of a bead loom with pony beads to understand algorithms, patterns, designs, and sequences.

Beading and Coding (Ages 8-10)

What is an algorithm? What does it mean to write computer code? Can a computer mimic the natural world? Explore these questions and more as students create a beaded bracelet and learn how to find computer programming ideas in nature and culture. This program incorporates the use of a bead loom with pony beads to understand algorithms, patterns, designs, and sequences.

Beading and Coding (Ages 8-12)

What is an algorithm? What does it mean to write computer code? Can a computer mimic the natural world? Explore these questions and more as students create a beaded bracelet and learn how to find computer programming ideas in nature and culture. This program incorporates the use of a bead loom with pony beads to understand algorithms, patterns, designs, and sequences.

Beaver as World Builder (Ages 6-9)

Learn about the Treaty 6 Territory and Métis Nation of Alberta and the important roles amisk (beavers) play in building the world around us. Explore the impact beavers have on the land as world builders and why they represent wisdom in the seven sacred teachings. Students will reflect through a journalling activity and practice important skills that build an appreciation for the interconnectedness of nature. Please note÷hen possible, this program will occur outside in the Medicine Garden.

Beaver as World Builder (Ages 9-12)

Learn about the Treaty 6 Territory and Métis Nation of Alberta and the important roles amisk (beavers) play in building the world around us. Explore the impact beavers have on the land as world builders and why they represent wisdom in the seven sacred teachings. Students will reflect through a journalling activity and practice important skills that build an appreciation for the interconnectedness of nature. Please note÷hen possible, this program will occur outside in the Medicine Garden.

Build It (Ages 5-7)

Using a variety of materials and tools, learn how to find creative solutions to help a storybook character conquer construction challenges and obstacles. Learners will test ideas in real time.

Build It (Ages 6-8)

Using a variety of materials and tools, learn how to find creative solutions to help a storybook character conquer construction challenges and obstacles. Learners will test ideas in real time.

Chilling Out (Ages 6-8)

In this chilling program., experiment with hot and cold chemical reactions, explore insulation, measure temperature, and make a very cool sweet treat using liquid nitrogen.

Cree Astronomy (Ages 12-15)

What is your relationship to the sky? Why is it important to understand the sky and how to use it? Using the sky as your roadmap, discover directions, how to tell time, and locate critical constellations. Learn about Cree constellation stories and uncover how the planets, sun and moon travel across one sky. Students will build their own constellation viewer, which they can take home to continue learning and discovering.

Cree Astronomy (Ages 8-10)

What is your relationship to the sky? Why is it important to understand the sky and how to use it? Using the sky as your roadmap, discover directions, how to tell time, and locate critical constellations. Learn about Cree constellation stories and uncover how the planets, sun and moon travel across one sky. Students will build their own constellation viewer, which they can take home to continue learning and discovering.

Hazmat Heroes (9-11)

Think you can navigate an emergency? Take on the role of a Dangerous Goods Emergency Response team and investigate a chemical spill accident. Test various "hazardous" substances to determine their physical and chemical properties.

Investigation Lab (Ages 10-12)

Students act as forensic scientists by analyzing fingerprints, ink chromatography, handwriting, fibers, tire tread patterns, and DNA evidence to help reveal the prime suspect. Evaluate all the evidence and guard against biases that can influence the reliability of their results. The game is afoot, can you find the prime suspect using the evidence provided?

Little Coders (Ages 5-7)

No computer? No problem! Through play with hands-on games and activities, students will explore coding concepts without electronic devices. This computational thinking session will help provide the foundation for writing computer programs.

Magnet Mysteries (Ages 9-10)

Someone is attempting to take over the Science Centre and the only way to stop them is with magnets! While exploring puzzles and solving clues, learners use their knowledge of magnets to stop the destruction of the Science Centre before it's too late!

Make A Sound (Ages 6-8)

How does sound travel? How does the ear detect vibration? In this instrumental program, explore how sounds are created and changed through ears-on experiments and demonstrations.

MakerLab (Ages 11-14)

Ready, set, innovate! Learn to design, build, and test projects using different materials. Think outside the box as you tackle problems using creative solutions.

Mission SPACE (Ages 10-12)

Ground control to Lunar Lander! Your mission: Discover the landing code and successfully land on the moon!

In this 45-minute program, students will explore the SPACE Gallery to complete challenges and puzzles and uncover the landing code they need to land on the moon. This student-driven gallery experience will give your students the opportunity to review the SPACE Unit in a fun, hands-on interaction with thee SPACE Gallery.

Nature Explorers (Ages 10-14)

Explore the natural world! Students will enjoy a curriculum-based nature walk, journal their observations and learnings, spend time in the Nature Exchange identifying rocks, pinecones, seashells and other trinkets found in the great outdoors. Observe, wonder and reflect on Edmonton's rich natural spaces

Nature Explorers (Ages 7-10)

Explore the natural world! Students will enjoy a curriculum-based nature walk, journal their observations and learnings, spend time in the Nature Exchange identifying rocks, pinecones, seashells and other trinkets found in the great outdoors. Observe, wonder and reflect on Edmonton's rich natural spaces

Robotics (Ages 10-14)

Step inside the Robotics Lab for a crash course on programming a Finch 2.0 robot! Students will be guided through challenges and exercises involving artificial intelligence.

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